DARK
10Rainbow Dark Dragon
ATK:
4000
DEF:
0
View:
5047
(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.
Rainbow Dark Dragon — Power Evaluation
Final Score: 34 ± 5 · Confidence: Medium
- Intrinsic: 37 · Deck: 37 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Material body
Why it scores here
Rainbow Dark Dragon is primarily useful as a high-ATK Fusion body in DARK-focused strategies like Branded and Despia, where it serves as material rather than an actively summoned payoff. The card's extreme summoning requirement—banishing 7 DARK monsters with different names from the GY—makes it effectively a late-game brick in most matchups, with zero appearances in recorded combo lines despite being run in 400+ decks. While it gains ATK through self-buffing, it provides no board disruption, negation, or meaningful interaction beyond stat inflation, and the summoning cost depletes resources with zero return value.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | Requires 7 DARK monsters with different names already in GY to summon from hand; no documented combo starters lead into this condition, making summoning possible only in deep-game scenarios (verified from card text + combos evidence). |
| Combo & Conversion | 30 | Appears in zero recorded combo boards and builds no disruptive board beyond a high-ATK beatstick; self-buffing generates no additional value or advantage (verified from combo data: 0 appearances). |
| Resource Economy | 35 | Summoning requires banishing 7 GY resources, and the buff effect requires further banishing, making this a net-negative resource sink with no refuel or search capability (inferred from card text). |
| Effect & Interaction | 15 | Zero disruption, negation, or opponent interaction; the card is purely a self-buff and passive beatstick with no play against the opponent (verified from card description). |
| Material Utility | 70 | Strong Level 10 Dragon/DARK body usable for Fusion Summons; top co-deck partners are Fusion cards with Super Polymerization at 51.2% and Branded Fusion at 45.8%, confirming material role (observed from top partners). |
| Resilience & Flexibility | 20 | Vulnerable to hand traps on summon attempt (Ash Blossom, Effect Veiler) and negation effects; no recovery or protective mechanisms; single-turn existence with no recurring value (inferred from card text). |
| Deck-Building Efficiency | 35 | Average 1.03 copies per deck with majority running only 1 copy; creates moderate garnet risk and forces GY-setup deckbuilding constraints; rarely summoned in practice, suggesting material-focused usage (observed from copies per deck distribution + 0 combos). |
Calculation
Weight profile: Boss/End-board primary role. Intrinsic ≈ 37, Deck ≈ 37, Meta = provisional. Modifiers: Garnet and setup risk (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- High baseline ATK (4000) with scaling potential via self-buff effect
- Useful Level 10 Dragon/DARK material body for Fusion-based DARK strategies like Branded and Despia
- Broad deck compatibility across 53 distinct archetypes, particularly Branded (14.8%) and Crystal Beast (14%)
- Ultra Crystal archetype tag enables alternative search and support routes in compatible decks
Weaknesses
- Extreme summoning cost requires 7 DARK monsters with different names in GY—rarely achievable in mid-game or practical scenarios
- Zero board disruption, negation, or opponent-facing interaction; purely a stat-inflation beatstick
- Effect is resource-depleting (banish 7 to summon, then banish more for ATK) with no resource refuel or draw
- Highly vulnerable to hand traps (Ash Blossom, Effect Veiler) and negation effects on Special Summon
- Appears in 400 decks but zero combo lines, indicating it is run as material or tech backup rather than core payoff
Counters / choke points
- Hand traps negating Special Summon (Ash Blossom & Joyous Spring, Effect Veiler, Infinite Impermanence)
- Banish-disruption cards that remove GY resources needed for setup
- Nibiru the Primal Being during extended GY-filling turns
Best use
Fusion material body; rare summoned finisher. Decks: Branded, Despia, Bystial, Crystal Beast, Wicked God. Suggested copies: 1.
Evidence & gaps
- Verified: Cannot be Normal Summoned/Set (card text); Requires banishing 7 DARK monsters with different names from GY to Special Summon from hand (card text); Self-buff effect: banish all other DARK from field/GY, gain 500 ATK per card (card text); Appears in 400 decks across 53 distinct archetypes (deck data); Top co-deck partners are Fusion cards: Super Polymerization (51.2%), Branded Fusion (45.8%) (deck data)
- Observed: Average 1.03 copies per deck with majority at 1 copy (deck data distribution); Strongest presence in Branded (14.8%), Crystal Beast (14%), Bystial (9.5%) (deck data archetypes); Zero appearances in any recorded combo board (combo data: 0 total); Single guide mention in Crystal Beast context; not identified as primary strategy (guide data)
- Inferred: Card is primarily run as Level 10 Dragon/DARK Fusion material in DARK strategies rather than as summoned effect payoff (from top partners + deck distribution); Actual summoning of the card is extremely rare in competitive play (from absence in 0 combos despite 400 deck presence); GY setup requirement creates moderate-to-severe brick/garnet risk in many matchups (from text analysis + deck avg 1.03 copies); Level 10 Dragon body provides generic utility for Fusion Summons in Fusion-heavy strategies (from frame + partner correlation)
- Data gaps: No combo evidence—zero appearances in combo boards prevent verification of actual summoning frequency or practical usage scenarios No banlist information—assuming unlimited copies in all formats (TCG, OCG, MasterDuel) No StatisticsCard data—archetype inclusion percentages are based on 400-deck sample only, not larger historical dataset Limited guide coverage—only 1 guide mentions card, providing minimal human context on optimal usage or deckbuilding patterns






